OpenCiv1 – open-source rewrite of Civ1

(github.com)

74 points | by caminanteblanco 6 hours ago

13 comments

  • Tarks 3 minutes ago
    Is there anything similar for Civ IV? So many top tier mods break after a while due to the same memory issues.
  • danielparsons 21 minutes ago
    I love how obsessed HN is with civilization. I put over 1000 hours into Civ 5 alone and was proud to beat diety (and then consistently beat diety). It's funny how many founders are big on civ. Zuck and Elon both apparently spent a lot of time during college on the series.
  • ixv0 5 minutes ago
    "OpenCiv1 uses .NET 8 and Avalonia UI framework" So.... way bigger filesize than the original game + dosbox running on a html server?

    Nice exercise though, but I'll stick to the original.

    By the way CivNet (civ1 + networking for Win 3.11) runs perfectly in Wine

  • 1313ed01 1 hour ago
    > The game is still very popular and easy to play. But the obsoletness of DOS

    Nothing obsolete about DOS when it comes to playing 2D games. Thanks to DOSBox and other emulators (FreeDOS is also not bad though) it is a fantastic OS (or virtual machine). DOS as a platform for (2D) games has never been better than it is today, on modern hardware running DOSBox.

    • AtlasBarfed 23 minutes ago
      There is a win 3.1 port for wider screens that do box will run
  • yitchelle 1 hour ago
    While not exactly the same, there is also https://www.freeciv.org/
    • ixv0 1 minute ago
      Also worth mentioning is C-evo, even if it's not being developed further afaik

      http://c-evo.org/

  • mmastrac 1 hour ago
    This is a cool project, but the author should note that they _are_ likely creating a derivative version of Civ1 here. It might look somewhat different, but that's clearly just 16-bit (?) intel opcodes in a slightly spicier form.

    It's very unlikely this sort of approach will end up with a copyright-free codebase, though it might be useful as a source for a cleanroom approach. The author shouldn't be discouraged -- lots of other recompilation efforts work this was as well, but it's a muddy place to be.

  • loganhood 29 minutes ago
    There are also some folks working on a similar project for Civilization 2. https://github.com/axx0/Civ2-clone
  • tigerlily 3 hours ago
    > The game logic is Based on original DOS Civilization 1 game version 475.05 disassembly.

    Love more details on how this was done and the translation to human-readable code.

  • leptoniscool 24 minutes ago
    Is there a similar project for Masters of Orion?
  • indy 2 hours ago
    Since this requires some files from the original Civilization how do people obtain legal copies of the game? It's not available on Steam or GOG

    (Or am I being hopelessly naïve by asking such a question?)

    • chocochunks 2 hours ago
      You go on eBay or similar site and you pay for a used copy on floppy or CD-ROM. Then using the appropriate tool you back those files up and use them for OpenCiv 1. Cheap, no. Convenient, no. But legal.

      If you're lucky you stumble across it in a thrift store that wasn't paying particular attention and assumed it was a puzzle or a board game.

    • hdgvhicv 1 hour ago
      I still have the floppies and manual in a box in the attic. Bit of a hoarder in that way I’m afraid.

      Question then is do I need to find a floppy drive to obtain the files or can I get them elsewhere.

      Of course who knows if the floppy’s still work. I remember having problems with my Star Trek 25th anniversary floppies around 1996ish, and today it’s 30 years later.

      • caminanteblanco 1 hour ago
        I mean from a legal perspective, original media is the only recourse. But if we expand the options we're willing to avail ourselves of, there's a lot of high quality backups online.

        So far as I know, Take-Two Interactive is extremely lenient, especially since they don't offer any way to purchase Civ1 or 2

  • haolez 1 hour ago
    Can anyone give some hints on what made Civ 1 special compared to other classic entries in the franchise? Despite the nostalgia factor, of course.
    • caminanteblanco 24 minutes ago
      In my opinion, Civ1 was fundamentally simpler than any other Civ game. It is like the difference between playing DOOM and Halo. Civ 1 has very few units, very few civ types, very few anything really. That means that it is easy to keep the whole game in your head at once. For me, its a totally different experience.
    • Macha 1 hour ago
      Honestly it feels to me that Civ1 - Civ2 is the most direct upgrade in the series. Civ 2 was mostly just a better civ 1. From civ4 onwards, the series was a lot more willing to shake things up in its gameplay.
  • wiseowise 55 minutes ago
    Looks like C# completely taken over gamedev.
  • dvh 2 hours ago
    Time to pimp up my throne room
    • ixv0 8 minutes ago
      In Civ 1 you bring ameliorations to your palace, not throne room. Please hand in your geek card.