Battle for Wesnoth: open-source, turn-based strategy game

(wesnoth.org)

219 points | by akyuu 2 hours ago

23 comments

  • jjmarr 1 hour ago
    Highly suggest connecting with one of the lead developers, Charles Dang/Vultraz, if you have any C++ jobs in the USA.

    He's been a developer on Wesnoth since 2012 but only graduated university in 2024. Unfortunately, it's been an absolutely brutal market for new graduates. Even if you're a maintainer on one of the most popular OSS C++ projects on GitHub.

    I can't recommend him enough.

    edit: LinkedIn https://www.linkedin.com/in/charles-dang-10994b1b4

    • wwilson 51 minutes ago
      Thanks,our company is in the DC area so I just reached out with an offer to chat. Wesnoth is an incredible project, I can't believe he doesn't have a programming job.
    • ecshafer 35 minutes ago
      I am very surprised if he can't find a job, as an American, in DC, with 12 years of C++ experience. Sure companies aren't great at assessing open source experience, but there is one area its easy to find a job as a dev: work that requires a clearance.
    • FrustratedMonky 6 minutes ago
      That is sad. Maintaining something like this really takes almost all the skills also needed for enterprise, or a dozen places.

      That it doesn't get him instant hired is the sad part, what are we coming to.

    • szmarczak 44 minutes ago
      > Unfortunately, it's been an absolutely brutal market for new graduates.

      Furthermore, more and more companies are looking for "professional" devs using AI tools such as Claude Code. By "professional" I mean proficient in using those AI tools, not actual knowledge. And they don't even specify this in the job offer and you learn this during the interview.

  • rhdunn 1 hour ago
    My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.
    • thih9 24 minutes ago
      > Frequently Proposed Ideas (FPIs)

      > 7. Healing/leadership should give experience

      > It is felt that allowing units to gain experience without risk would make leveling-up of such units inevitable. Further, one of the motivating examples of this is so that units such as shaman can have a hope to level up in multiplayer. It is pointed out that if the experience gains were high enough to allow shaman to level up in a single multiplayer game, then it would be trivial to gain the best type of healing unit in a campaign very quickly.

      https://forums.wesnoth.org/viewtopic.php?f=12&t=34904#w0fpi7 (2011)

      • a_t48 1 minute ago
        There's various ways around this (like capping amount of experience per level by source), but ain't game design fun?
    • jjmarr 1 hour ago
      I've enjoyed this, honestly. There's a whole short-term pain/long-term gain tradeoff to risking healers that adds more strategy to the campaign.

      > I know you can kinda cheese it by reducing a monster to 1-2 HP

      In practice, I've found it difficult to get monsters to 1-2 HP since it often means not using your most powerful attacks. On harder difficulties I usually can't afford the opportunity cost.

      • gwerbin 43 minutes ago
        Yeah I personally found this to be a big part of the tactical and strategic challenge. It reminded me a lot of Pokemon where you have a similar challenge, of slotting "exposure to fighting" into a limited action and HP budget.

        Edit: Now that I think about it, most turn-based games have this mechanic. It's almost an idiomatic balance/design decision in gaming.

        Compare to Dota where support heroes have acquired more and more opportunities for assist gold/XP, it does in some sense make the game "easier" for the support players, but then the game is harder in other ways because now the supports are all way more farmed and dangerous than in older versions. It's the difference between controlling an army of many units and having to manage them all, versus controlling one unit and needing to work together within a team.

    • marknutter 1 hour ago
      It's OSS, no?
      • tmtvl 1 hour ago
        It is, but making a change that doesn't mess up the balance of the game can be tricky.
  • everdrive 1 hour ago
    I played the heck out of this about a decade ago. It's an amazing game, and I'd love to return to it and see what has changed.
    • myky22 41 minutes ago
      Same, i think It was on my first Linux OS. The good old days hehe
    • thatoneengineer 1 hour ago
      Same!
      • drob518 1 hour ago
        Same! Just downloaded the latest version for nostalgia’s sake.
  • ramses0 1 hour ago
    A+! They even had an iOS version a while back: `https://apps.apple.com/us/app/the-battle-for-wesnoth/id14507...` (this may be the "Mac" version, see: `https://www.reddit.com/r/wesnoth/comments/1pjkwbw/i_had_wesn...`).

    If that's your jam then there's also a (non-open-source) "Hero's Hour" which tickles the old Heroes of Might and Magic stylings, works reasonably well on Xbox, where I've been doing most of my gaming lately.

    As far as Open Source gaming success stories, I'd put this up there in the Top 5 for "Original IP and Concept" (if that makes sense). Just a stellar labor of love, worth giving it a shot to play!

  • rpmisms 1 hour ago
    Grew up playing Wesnoth, still adore the game. There is a TON of third party content and a serious extended universe, too!
    • hyperionultra 1 hour ago
      Could you name a few places to find 3rd party content?
      • rpmisms 25 minutes ago
        It's under the "add-ons" menu in game. I would recommend playing the top-ranked campaigns. Some amazing stuff in there. I adore Legend of the Invincibles. Fun story, tons of new gameplay mechanics.
      • tmtvl 1 hour ago
        Last time I checked there was an option on the main menu to download user-made campaigns.
      • IsTom 1 hour ago
        There's a "addons" browser in the game.
  • wiradikusuma 46 minutes ago
    Sweet! Does anyone have a list of high-quality open source games like this?

    (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")

    • ecshafer 33 minutes ago
      The Free Civ and Free Colonization games are good. Brogue, Nethack, DCSS are good if you like roguelikes. OpenMW is a totally open source reimplementation of Morrowind, so that might fit the bill.
    • jordigh 28 minutes ago
      I know it's a very niche domain, but I feel this way about Lizard.

      My lizard is the lizard of website: https://rainwarrior.ca/lizard/

      My lizard is the lizard of source: https://github.com/bbbradsmith/lizard_src_demo/

    • reddalo 15 minutes ago
      OpenRCT2 is a reimplementation of RollerCoaster Tycoon 2.

      Just like its cousing OpenTTD which is a reimplementation of Chris Sawyer's Transport Tycoon.

  • dhbradshaw 17 minutes ago
    My kids and I have been playing this for about 20 years. It's worked on Linux, Mac and Windows and has never stopped working.

    In the meantime so many other favorite games have disappeared or become obsolete.

    There's no absolute reason great games can't be as immortal as chess. Maybe Wesnoth can be.

  • philip-b 46 minutes ago
    I heard about this game many many times due to software developers showcasing it as an example of a good libre videogame. However, I don't know a single person who played it and I have never seen anyone recommending it for its gameplay.
    • azrazalea 35 minutes ago
      It is a relatively simple formula that is very combat heavy with extremely simple economy. The campaigns are excellent though and as long as the true randomness of attacks/defense doesn't drive you crazy it is a lot of fun. Very challenging and has real strategic and tactical depth as well as pretty well balanced.

      I personally never did multiplayer but last I checked the multiplayer community was pretty healthy.

    • Quarrelsome 43 minutes ago
      i played it, its fine, its a solid game. Easily can lose several hours in a session and probably played over 40 in total. Its enjoyable to play through due to the upgrading mechanics and wanting to see all the potential evolutions. That said, I'm not always a huge fan of the level design as you're often encouraged to play into negative fights (e.g. the timing for meeting the enemy aligns with their daytime bonuses) which forces you to play a bit more defensively than I'd like.
  • bedroom_jabroni 2 hours ago
    An absolute gem I came across randomly many years ago. Picked up Mewgenics and it left me wishing it had some mechanics from Wesnoth like faster animations (Mewgenics caps at 4x), undo action (at least if the action doesn't trigger any rng/damage behavior), skip enemy turns.

    I only wish they added more campaigns into the official lore.

  • mattlondon 1 hour ago
    Blocked by Anubis? Just says "invalid response" with no explanation or instructions for how to fix it. Chrome on Android - not exactly niche.

    Thanks for that.

    • tetromino_ 45 minutes ago
      Same happened for me when I clicked on the link, I had to delete the cookies for wesnoth.org and then load the site again. I think their Anubis setup might be broken a bit
  • helle253 25 minutes ago
    Fond memories, playing this throughout my youth :')
  • coolgoose 50 minutes ago
    I've been playing this for 10+ years :) it's one awesome game and the details for sprites and art direction is sweet.
  • plutokras 53 minutes ago
    In high school I kept a USB drive full of portable apps. This was one of them. I can still recommend it.
  • uberman 2 hours ago
    I love this game. It is also fairly easy to tinker with the units if you are like me, that is a big win.
  • steveharing1 40 minutes ago
    Open Source Games are really underrated Gems
  • orangesilk 1 hour ago
    What would need to happen that more players are available for online games?
  • macleginn 1 hour ago
    So it's like HMM but the whole map is in battle mode?
  • MinimalAction 54 minutes ago
    Interesting! Is this similar to Age of Empires?
    • butlike 6 minutes ago
      More like Final Fantasy Tactics
    • garretraziel 46 minutes ago
      Not at all. That would be a game called 0ad.
    • Quarrelsome 41 minutes ago
      think more hexbased, turnbased, terrain and dice roll mechanics with unit upgrades being extremely important.
    • phamilton 47 minutes ago
      More like Fire Emblem
    • brendoelfrendo 37 minutes ago
      More like Heroes of Might and Magic. It's a turn-based strategy game where battles take place on a hex grid map. It's got full campaigns, lots of factions and units, resources to gather... it's one of my favorite OSS projects. Wesnoth has been in active development forever and is a real labor of love, as well as a showcase of collaborative game development.
    • CivBase 41 minutes ago
      Not really. This game uses a turn-based combat system with a hex grid. It's more like Sid Meier's Civilization, but with a drastically simplified economy and a strong focus on battles. It also has a Tolkein-esque fantasy theme instead of a real-life history theme.

      If that sounds at all interesting, I suggest giving it a shot.

  • jcmontx 1 hour ago
    Never heard of this game. Is it similar to Warcraft III?
    • markatto 1 hour ago
      It's turn based, the most similar game I've played is probably Fantasy General. Closer to Advance Wars or Fire Emblem than Warcraft.
    • orangesilk 1 hour ago
      No. Warcraft 3 ist real time strategy, Wesnoth is turn based strategy.
    • the_af 1 hour ago
      No. This is turn based, it doesn't play like any RTS game.
    • aetherson 1 hour ago
      Not really. It's turn-based and hex-based.
  • anilkuscu 1 hour ago
    only missing point about this game is some of the real word parameters like moral,flanking etc. Maybe a real history mod would be amazing like ancient era or medieval ages.
  • rkagerer 1 hour ago
    [dead]
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