Hop.earth – OpenStreetMap based car racing game

(hop.earth)

59 points | by faebi 3 hours ago

21 comments

  • fassssst 3 hours ago
    It’s very easy to vibe code cool three.js OSM things.

    Here’s a little N64 style cozy flight sim I’m working on:

    https://seattle64.benjasmin.chatgpt.site/

    • jimmar 56 minutes ago
      Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.
      • fassssst 26 minutes ago
        Thanks! You can hold Ctrl on desktop to fly slower, will add speed controls for mobile.

        Also working on a photo mode :)

    • brendanlevy 2 hours ago
      Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.
      • fassssst 2 hours ago
        Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.
    • taude 2 hours ago
      That's pretty neat. Was fun seeing Seattle rendered this way
    • adamq_q 2 hours ago
      This is super cool!
  • danirod 3 hours ago
    It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.
  • vunderba 1 hour ago
    I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

    Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

    [1] - https://github.com/gre-42/MGame

    [2] - https://steamcommunity.com/app/2599450

    • jparishy 6 minutes ago
      I think doing this type of work makes you really respect the game devs that pioneered the genre. a lot of little things matter in terms of making it feel right, whether you're going for realistic or more arcade like.

      for my version I leaned arcade: during the race you can jump higher, it gives in game direction hints, and the whole track has a ribbon on it so it's obvious where to go. however, every hour the track changes to a different stretch of Philly roads and it can definitely highlight your point.

      The art direction and sense of scale are important, and successful games seem to be quite good at tricking you into thinking the visual scope is bigger than it is, while the smaller/tighter areas are easier to navigate in-game. The real world is surprisingly huge.

      (I don't want to spam my game but you can find it in my recent comment history)

  • LukaD 13 minutes ago
    That's honestly pretty rough. Starting a race in a region where it's night time is pointless when you see almost nothing at night. Holding X to summon a vehicle does not seem to work. Can we have less completely broken vibe coded stuff please?
  • fodkodrasz 3 hours ago
    Buggy to the level of unusable.
  • ttamslam 3 hours ago
    I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.
  • sgt 3 hours ago
    Where's the car? "F" does nothing. And I can't find any vehicle.
    • faebi 3 hours ago
      It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it
  • edumucelli 3 hours ago
    Too much "vibe" in the code.
  • Azantys 2 hours ago
    Dysfunctional vibeslop
  • hellojomp 45 minutes ago
    The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.
  • andai 3 hours ago
    Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.
  • bromuk 1 hour ago
    Feels like a single shot from an AI agent, pretty horrible and buggy
  • progx 2 hours ago
    Cool idea, but please make it better!
  • Double_a_92 3 hours ago
    Cursed buggy mess
  • Yapping7880 2 hours ago
    Interesting idea that seems FUBAR.
  • transitivebs 2 hours ago
    the link should go to the base url, not an overloaded server: https://hop.earth
    • faebi 2 hours ago
      I wanted a nice mountain route on start :-)
  • kerv 58 minutes ago
    f's in chat
  • weezing 1 hour ago
    Prime example why not everyone should make games
  • sourcecodeplz 3 hours ago
    buggy but fun