An open source roguelike adventure through dungeons

(crawl.develz.org)

43 points | by Bluestein 8 hours ago

2 comments

  • vintermann 1 hour ago
    This is one of the first games which changed so much that I picked it up again and realized it's not the game I liked anymore. It may still be a fine game, but it has little association to Linley Henzell's Crawl left. These days, as more non-open games go into "updates forever" mode, it's probably going to happen more. I can see it happening real time with Minecraft.
    • iamthemonster 33 minutes ago
      I love that you can play every previous version for free too! I THINK I like the current version the best, but there are some other good versions in the past, like just before food disappeared (I actually thought food was a great mechanic).

      Now that I'm getting back into it, I am tempted to stick with the current version for a couple of years so I can really learn it.

      I'm giving ToME a go on steam deck now, I like the idea of having more of a narrative and open world. I feel like the dungeon in DCSS is more like a series of individual encounters.

  • Founderarcstone 4 hours ago
    love seeing this kind of work great job!
    • subeadia 2 hours ago
      DCSS has existed for decades...
    • Bluestein 3 hours ago
      One can't ever get enough nethack andit feels like a BBS. What's not to like?